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Birthright campaign setting really large cities
Birthright campaign setting really large cities











birthright campaign setting really large cities

A lich is raising a massive undead army.Statues in a large cemetery come to life at night.A gorgon is constructing a garden of statues using townsfolk.Discovering a portal to another plane leads to an exploration party.The characters must chase escaping bandits through the countryside/are chased by bandits through the countryside.Mysteriously, an entire city has lost its inhabitants overnight.The party finds a garbage bin that leads to the seven hells.to rescue or capture a person or artifact. Breaking into a dungeon/room/fortress etc.A powerful bard hires your party to retrieve a fabled magical instrument from a dead wizard's coffin.Dragon blood is needed to cure a plague and your group is sent to collect some.The party comes across a gladiator stadium and is offered money in return for fighting.A large gang/terrorist organization wages war against a local city.Undead threaten cities across the nation.Someone in the party is secretly a half-wolf.Locals hear chants in the nearby ruins.Vistaru, Lord of the Mountain, is attacking small towns surrounded by his kingdom in hopes of expanding his army before his assault on the capital.Also, don't be mean, some people put a lot of effort into their characters. Also, make sure that you do not have too many crazy people in your campaign. As a DM you have to be vigilant of what the party might do. Allow them to choose to whip off their disguises and battle the unguarded baron or to leave with the information they have gathered. Make them decide what encounters they do. If they don't want to go explore the castle they don't have to. Players can't just play along to what you say they should do. Things that make both quests and novels interesting are falsities, Imagery, and most importantly options. Remember as you add ideas that you are writing a story.













Birthright campaign setting really large cities